1/24/2024 0 Comments Battletech flashpoint expansion![]() This mod needs ModTek and Flashpoint Stock Photos to work: Copy "Flashpoint-The-Raid-VIP-Override" folder in to Mods folder created for ModTek.See Optional Files on Nexus or Download from GitHub.ONLY FOR USE WITH "THE RAID" & "VEHICLE IMPROVEMENT PROJECT" Copy "Flashpoint-The-Raid" folder in to Mods folder created for ModTek.This is like adding new modded 'Mechs or equipment in that it becomes required to load going forward. Once this Flashpoint is associated with a save file, it must be present to load that save."The Raid" is set with a spawn weight of 10, the same weight as the other non-alliance/tutorial Flashpoints.This Flashpoint requires your company to have "Black Market Access" to populate.Two events dealing with the impact of the raid on the Argo and the crew.Four simgame conversations featuring special dialogue for the right commander traits.Optional objectives and failure branches, partial rewards if you can't make it to the end.Custom edited missions with a mix of bespoke and procedural Lances.A fully featured Flashpoint with up to five, 5-skull+ missions. ![]() ![]() It can be completed with less, but should provide greater challenge than the Alliance Flashpoints or 5 Skull contracts. It's built against a nearly complete Argo, multiple Lances of custom 'Mechs and elite pilots able to run multiple engagements without repair. "The Raid" has been designed to challenge endgame level companies.
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