1/27/2024 0 Comments Axiom verge 2 endings![]() ![]() Many of these upgrades provide new ways of interacting with the environment. While the game has beautiful visuals and an amazing storyline, which gets deeper and deeper the longer you progress, the gameplay is what really makes Axiom Verge superb! As you venture your way through Sudra you discover a variety of upgrades, both to your trustworthy ‘Axiom Disruptor’ – the first gun you encounter during the game – as well as your character. All the more impressive knowing this was created by only one person. The combination of 16-bit visuals, reminiscent of the games of yore, and the ‘uneasy’ design for its environment, monsters and bosses, means the game truly is a visual masterpiece. Giger, best known from his work for Dune and the Alien films. ![]() Even if they are based on myths, the visual style of these creatures can be compared to designs by H.R. With this name and in many other ways, the game actually steeps itself in (Slavic) folklore – in this case a ‘Rusalka’ is a water spirit. Without spoiling the plot of the game, the player controls Trace on his quest to find his way out of this alternative reality, with help from giant war machine-like entities called ‘Rusalki’. Trace, the scientist responsible for the catastrophe, suffered major injuries after the failed experiment and wakes up in an alternative, high-tech, but at the same time ancient world, called Sudra. The game later came out on PC, OS X, Linux, PS Vita and the Wii U and is to be released on Xbox One later this September, so if you run the latter system as your preferred one, hold on tight.Īxiom Verge’s story is set in a futuristic environment which is feeling the repercussions of a scientific lab experiment gone wrong. One of the critics who reviewed the game called it an “ excellent homage to Metroid”, which is, in my opinion, almost an understatement. The guy spent 5 years of his evenings and weekends creating a game which would eventually receive an 84 critic rating (and 80 user score rating – we all know how difficult it is to get such high scores on Metacritic). Released on the Playstation 4 back in March last year, Axiom Verge is designed (both the art and music) and coded by one single man: Thomas (or Tom) Happ. It might have been more than 10 years, however, since I last played a Metroid-like game – until I started playing Axiom Verge and boy, was it worth the wait! In more recent years, I still like playing games with a dystopian-feel, such as the Bioshock series, Fallout series and, of course, my all-time-favourite game from Naughty Dog: The Last of Us. If you haven’t already, I highly recommend watching the Japanese Ghost in the Shell and, the, perhaps little less known but equally beautiful, Korean Wonderful Days (Sky Blue). I also very much liked watching animés in this ‘uneasy futuristic’ setting. Anyways, as said, I played many Metroidvania games in my early childhood, mainly because I liked side-scrolling combat action games, which had a sort of dystopian feel about them (of course I did not know that word back then), which also had refreshing gameplay elements and puzzle solving challenges. Writing this post about a game which brings back memories of my early childhood, playing video games such as Metroid on the NES and Commander Keen on the PC, I realised I haven’t written a Past, Present, Future blog about myself either. However, in this case, I wanted to make an exception, not because I have time to spare, but because Axiom Verge is so damn good. I don’t often write about games I play mainly due to the fact that I actually rather play games than write about them but also due to the very little spare time I have.
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